Frankie Cahill Week 2 Devlog


This was the first proper week of development for our game that currently

has the working title “Rocket Jumper”, the concept for this game is that it is

a 2d game inspired by games such as only up where your objective is to

climb to the top of the level without falling off. We have taken a twist where

we give the player very limited movement with their main movement being

a jump mechanic. The player is able to release the jump immediately or

charge it for the full duration to get the strongest jump possible.


My first goal for development was to make a first attempt at the player. I

began the coding process and eventually managed to successfully make a

basic player that has the jump functioning with the current idea. I created a

test area for it to be able to do very limited and basic platforming around.

After testing it myself, it is currently in a very rough state that can be refined

and improved upon, I will be presenting the current version in the class to

get more feedback from players on what they feel can be adjusted and

altered to make the gameplay and controls feel smoother so I have a good

idea of what needs to be addressed for the next alterations I make to the

character.


When I initially made the character it would slide all around the place but

after creating a 2d physics material that bumped up the friction that

seemed to have fixed that issue. The way the character is currently

controlled is via aiming with the mouse and charging with the space bar, I

may change it to charge with left click and definitely need to work a bit

more on its tracking of the mouse position but for the time being I am

satisfied with how its coming along.

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