Frankie Cahill Week 2 Devlog
This was the first proper week of development for our game that currently
has the working title “Rocket Jumper”, the concept for this game is that it is
a 2d game inspired by games such as only up where your objective is to
climb to the top of the level without falling off. We have taken a twist where
we give the player very limited movement with their main movement being
a jump mechanic. The player is able to release the jump immediately or
charge it for the full duration to get the strongest jump possible.
My first goal for development was to make a first attempt at the player. I
began the coding process and eventually managed to successfully make a
basic player that has the jump functioning with the current idea. I created a
test area for it to be able to do very limited and basic platforming around.
After testing it myself, it is currently in a very rough state that can be refined
and improved upon, I will be presenting the current version in the class to
get more feedback from players on what they feel can be adjusted and
altered to make the gameplay and controls feel smoother so I have a good
idea of what needs to be addressed for the next alterations I make to the
character.
When I initially made the character it would slide all around the place but
after creating a 2d physics material that bumped up the friction that
seemed to have fixed that issue. The way the character is currently
controlled is via aiming with the mouse and charging with the space bar, I
may change it to charge with left click and definitely need to work a bit
more on its tracking of the mouse position but for the time being I am
satisfied with how its coming along.
Rocket Jumper (Placeholder title)
Rocket jump to the top
Status | In development |
Author | arsenicplayz |
Genre | Platformer |
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