Devlog week 4 - Ryan King


When working on the project this week we have all decided to move on to working on a combined prototype instead of working on our individual scenes.

I completed the sprites and animation for the characters jump and put it into unity, after that we all decided to work on individual portions of the level, and I was assigned with the beginning part.

To start with my design I used my notebook and sketched out what I Invision the level as a whole to look like not entirely what the actual level will loke like or even play like as, and as the artist of the project it was quite useful to get a clear visualization of the design.

After I did the sketch,  I sent in the image for my teammates to look at and also get an idea of where the level will go as I’m doing the start to it sort of just builds off and gets harder as the level progresses.

I then went into unity and started the white boxing roughly following the layout of the sketch but making it longer and id stop placing here and there to test with the jump heights to see if the level was beatable.

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