Frankie Week 3 Devlog


After the second week of development a lot of changes were made after the first playtest.The main feedback in the playtest I had received was about the lack of an indicator for the jump. I began working on how to make a mouse tracking indicator, I researched and found a youtube tutorial that was intended for a 2d shooter game and used it as the base for my indicators code. I followed along the tutorial and created my indicator script, I downloaded an arrow sprite to use as a temporary placeholder in development and after a lot of trial and error I had gotten it working. The tutorial I had used was a part of a series and I looked into how they had handled the usage of the mouse as I had noticed with my original script the player would jump straight towards the mouse itself rather than go in the direction the mouse is at, I adjusted my mouse movement code and got the jump to now work in the general direction of it rather than leap for the mouse itself to make the platforming work as intended.


Theres still a lot of work to be done on the character, after this week I will begin working on scaling the arrow sprite with the charge to give a proper indicator to the player of how holding down the jump key does actually charge the jump. We also have plans to give the player very slow left and right movement so I will likely implement that in the next week

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